There is nothing to do about it than heal through. this cuts his healing in half from this spell. It's a good idea to place all AoE capable damage dealers within AoE range of Illidan, so that they can AoE the demons right when they spawn, while they're still snared. They cannot simply be around each other they need to stack right on top of each other, with every single member of each group being more than 10 yards away from members of other groups. And a temporal discombobulator! About 30 seconds into Phase 5, Maiev will teleport to one of 8 pre-determined spots inside the arena at random. You want to avoid multiple people getting hit by it, because its damage adds up quickly. They are Demon type enemies with 1.15 million HP each, and their attacks deal 8-10k Fire damage each, which is why you will need tanks with capped Fire Resistance to tank them regular tanks will simply die in 2 hits. If you continue to use this site we will assume that you are happy with it. Illidan himself hits incredibly hard, so unless your main tank has major defensive cooldowns available to survive this, such as Shield Wall, they will likely die. Feral Druid tanks have the best armor in the game with their bear form. They can only attack the. Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. Fire Resistance Aura or Fire Resistance Totem = 70 FR Requires either a paladin or shaman to be in the same group as the tank Fire Aura and Fire Resistance only used in a certain phase. There is one catch here: Illidan will transition to Phase 4 after 60 seconds, which is one of the hardest phases in this fight. Two times per Phase 5 cycle she semi-randomly places a special demon trap on the ground that can be used against Illidan. About 10 seconds after taking off, he throws his two Warglaives of Azzinoth to the east and west sides of the grill/circle pattern on the ground, where they remain fixed. For this reason, it's safest to assign the melee damage dealers to one group and keep them at their place, only attacking a Flame when it moves close enough. This fight is arguably the most healing intensive in the entire tier, and will require your healers to remain focused throughout, following precise healing assignments to avoid accidental deaths. The Demo Warlock is fine early as it does decent damage through its pets. Phases 2 and 4 both have very high raid damage; While the overall strength of DPS Warriors is reduced from that of Classic WoW, with proper gear and group, a Fury Warrior remains one of the best AoE classes in the game, and arguably the strongest cleave DPS overall. phases have very high healing requirements. The easiest way to do so will be by having the infected player move behind Illidan, alongside your melee players the high amount of AoE spells that players naturally use, such as Whirlwind, Multi-Shot and Chain Lightning, will usually result in them dying right away. Illidan will be tanked by your shadow resistance warlock tank. Illidan will cast Shadow Blast on his highest-threat target, Your ranged DPS & healers will need to split up into 3 groups of 5-6 people and stack up on top of each other in the north, west and east ends of the grate. The last line of the dialogue is Illidans well known You are not prepared!, and at this point he will engage with the player closest to him. Illidan. Flame of Azzinoth are dead, Phase Two will end and Phase Three will This ability is cast every 20 to 30 seconds, so youre likely seeing it twice per Phase 4. You've wasted too much time mortals, now you shall fall! Reaction begin. can be dodged, parried, or blocked, but it cannot miss. prioritized to, see the links below. Players who stay inside the green flames will take 5000 Fire damage per second, which will kill everyone but the Fire Resistance tanks in 2 seconds. Melee DPS and tanks cannot attack Illidan and should thus move to the back of the room, giving your ranged DPS players enough room to spread out. well as a Warlock tank with Shadow Resistance gear. Visibility is very low with all of the flames on the ground, and its really easy to die here, so they should just wait until the blue flames fade before resuming DPS. Melee cannot hit the boss during this It is recommended that you do not use a Fire Resistance item in your head slot, so you can use the Wolfshead Helm instead, allowing you to deal decent DPS while not tanking. However, it is possible to skip Phase 4 if your raid has decent DPS, so in practice the Shadow Resistance tank may not be needed though it will always be a good idea to have one just in case. Tanks will View Profile View Forum Posts Private Message You forgot Illidan -> flame-Tanks needed to be critimun and at Fire-Res-Cap at least pre 2.4 This makes druids very good against magic damage as their high health pool allows them to take a couple of extra hits, however they do take quite a fair bit of magic damage. Orc and Human Heritage Armors Confirmed for 10.0.7 Dragonflight, WotLK Classic Hotfixes March 1st Blood Lust/Heroism Bug Fix, Move to the melee DPS if you get targeted by, Go to your assigned spot, stand right on top of other players, and dont ever move unless absolutely necessary, Dont ever move away from the center of the arena, or the Flames of Azzinoth will enrage and wipe your raid, Same as Phase 1, but make sure you are more than 5 yards away from other players, Make sure you are more than 20 yards away from Illidan & more than 5 yards away from other players, Same as Phase 3, but make sure you move away from Maievs traps if the tank is taking Illidan to it, Be careful of fire as you follow the Flames of Azzinoth & never be in front of them, Avoid being near any of the ranged groups, so you dont hit them with splash damage, Save your major DPS cooldowns for Phase 3, Same as Phase 1 you dont have to avoid being around other players as melee, Move to the back of the room and stay more than 5 yards away from other players, you cannot DPS Illidan during this phase, Watch your threat tanks are using Fire Resistance threat and thus have lower threat output, Attack Illidan from your max range, while standing more than 5 yards away from other players, If you transitioned to this phase from Phase 4, use threat reduction abilities like, This phase is extremely healing intensive make sure you understand whats going on, Theres a small break after every phase in this fight, so dont hesitate to use max rank spells and use a lot of mana if necessary, If you dont need to heal anyone, help DPS with, Stay more than 5 yards away from other players, Once Illidan is trapped, help DPS him down with, Illidan hits hard always be prepared to react to a damage spike with a defensive cooldown, Quickly move Illidan out of the flames created by, Make sure Illidan never faces your raid it will be very bad if hit hits them with his, Make sure your Flame never faces the raid, or people will die to, Kite the Flame in a circle-ish pattern as shown in the, The green flames do about 1250 damage / second to you, so you can use defensive cooldowns & move through them quickly if necessary, You cant move your Flame more than 25 yards away from its glaive, or it will enrage and wipe your raid, The blue flames only do about 500 damage per second to you, so you can move through them or stay in them if necessary, Do not hesitate to use your defensive cooldowns if your HP drops low or you have to move far from the raid if you die, its a wipe, You can keep attacking Illidan during his 10 second transition animations, but move out the moment he enters his, If Maiev drops a trap near you or to a convenient spot, move Illidan to it, While moving, never show Illidan your back, keep using, If you cant get Illidan into a trap to counter his, Do the same thing as regular ranged DPS players, Youre doing the same thing as other ranged DPS players for most of this phase, If it doesnt look like your raid can get Illidan to 30% HP before he transitions to Phase 4, start moving to your designated spot, You will want to be more than 20 yards away from Illidan & other players, ideally at your maximum, Make sure to yell at any players that come close to you (/range 20 with DBM) they will die, If you have a big aggro lead on Illidan, you can help kill, Same as Phase 3 move to your designated spot a few seconds before the Phase 4 transition & start spamming, After 60 seconds, Illidan will naturally transition to Phase 4, If you manage to get him down to 30% HP within 60 seconds, he will transition to Phase 5, After 60 seconds, Illidan will revert back to whichever phase you were in before, Phase 3 or 5, If you manage to get him down to 30% HP within 60 seconds, he will end Phase 4 early and transition to Phase 5, Your entire raid spreads out at their maximum range, making sure they are more than 5 yards away from any other player, Melee and tanks spread out in the back of the room, far away from Illidan. Illidans pull is one of the most straightforward pulls in the game. Any player hit directly by the beam will take 19,750 to 20,250 Shadow damage, dying instantly. As mentioned previously, besides your regular main tank, your raid will need 2 more tanks using Fire Resistance gear for Phase 2. before DPSing as being in the wrong spot can easily get you and others Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. Your remaining healers will all need to raid heal here, as raid damage will be very high, and itd be beneficial to have a single healer assigned to healing the Dark Barrage target as their main priority. Level To come about this number, you need to do a little math. Critical Strike You will need to have a single ranged DPS player assigned to tanking Illidans Demon Form during Phase 4, using Shadow Resistance gear. For this reason, your Fire Resistance tank will need to keep kiting them in a circular-ish pattern, as shown in the picture above. on each phase down below. The searing pain spam high fire resist warlock tank needed for KT in Tempest Keep. While trapped, Illidans damage taken is increased by 100% and he loses his enrage buff. Remember you can always swap targets if you are high on The tank must use cooldowns to survive the 20 seconds until the end of the phase. This phase is extremely easy, intended for your raid to learn Illidans mechanics in a low-pressure environment. In my free time I play Switch games, particularly JRPGs. Phase Two is probably the hardest phase of the fight, requiring 2 tanks with After about 1 minute, Illidan will transition from You want 2 Tanks, 2-3 Healers and 5-6 DPS for each raid. Exactly the same as rogues can, actually. Unlike Feral Druids, plate tanks dont have a reason to avoid using a Fire Resistance item in the Head slot, so they can instead use the Flamebane Helm enchanted with Glyph of Fire Warding, which is very efficient. range away from the boss and avoid standing near any other players as Illidan's Phase 5 is very similar to Phase 3, except that he enrages after 40 seconds (attack speed and damage increased, soft enrage). The encounter is started by talking with Akama, who can be found Black Temple. The way to avoid the enrage will be to have the raid stay around the circular grate in the middle of the room, between the 2 glaives. It is recommended that you have at least 5-6 healers for this fight, with a good balance of tank healing classes like Holy Paladins and Restoration Druids, and AoE healing classes like Restoration Shamans and Holy Priests. Draw Soul Deals 8100 to 9900 Shadow damage to any targets in front of the caster, healing for a portion of the damage dealt. Phase 2 begins with Illidan flying off and throwing his glaives at the ground near the grate in the middle of the room, with one on the west side, and the other on the east side. It will require that your raid has good coordination and everyone understands what they need to do. If during Phase 2 you find yourself high on threat on one of the As far as Phase 2 Fire Resistance tanks go, any class works. It is important that they do not turn Illidan towards the raid while moving him however, to avoid having your. Elite For Phase 2, it is recommended that you have 2 healers (Holy Paladins / Restoration Shamans) on each Flame of Azzinoth tank, or alternatively 1 single target healer on each of them while your Restoration Druids keep healing-over-time effects on both. different phases. Additionally, Maiev Shadowsong enters the battle. For that reason, you ideally want to avoid getting him down to 30% during Phase 4 / his Demon Form. Illidan cannot cast other spells while casting Dark Barrage. This is the main thing you will have to worry about during Phase 2. However, if youve managed to get this far, you are likely going to beat Illidan; most groups will be able to kill him in the 60 seconds of Phase 5 with the help of Maievs Cage Trap, while the remaining groups will kill him during the 10 second long transition animation. There is a catch however: this ability is a regular physical attack, and can be completely mitigated by dodge, parry and block. Hit Rating improves your chance to land most of your abilities. His abilities in Phase 3 are the same as in Phase 1, with the addition of Agonizing Flames. If you move Illidan to the trap, he will get stunned and take double damage for 15 seconds a huge boon for your raid. Wait for this tank to If you have good ranged DPS, killing them wont be too hard as they are level 70 and only have 21k HP. Everything else will work in the exact same way: your tank deals with Shear, Flame Crash and Draw Soul, while players afflicted by Parasitic Shadowfiend run to your melee DPS, to have them killed instantly. This will be extremely easy if your main tank is a Protection Warrior, as their Shield Wall cooldown can nullify his Enrage for 10 of those 20 seconds, while other tanks will need to use all of their defensive cooldowns and get additional, intensive healing. Draw Soul is frequently cast right after a Flame Crash. Early phases mostly only have tanks taking damage, so be sure to focus your now needs to be looking for Cage Traps dropped by Killable The second part of Phase 4 however can be extremely difficult to deal with. Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. 30 badges. Illidan will transition to phase 2 once he reaches 65% HP. 2009-02-23, 08:13 PM #7. monkeyfoo. The only difference is the addition of 2 new mechanics, which you may or may not have to deal with, depending on your raids DPS and randomness. Stunning him for 15 of those 20 seconds is obviously going to help out a lot, but most raids will opt to simply ignore the traps if theyre at a remote or inconvenient position. of fire, and anyone debuffed by Parasitic Shadowfiend will run to the member and dealing splash damage to any allies standing near each other. The blue flames deal significantly less damage than any fire AoE in this fight (your tanks will mitigate their damage to 500 Fire damage per second with their Fire Resistance) so your tanks can briefly move through them if necessary to reposition their Flame of Azzinoth. Cast every 10 seconds, and is always paired with Blaze. In addition to your melee abilities, it improves your chance to land Taunt and Challenging Shout. After both blade. If the main tank receives the parasite debuff, the melee group must move away. Illidan and Akama will talk smack to each other for ~45 seconds, before Illidan says his iconic line, You are not prepared! and finally becomes attackable. the Flame of Azzinoth will charge that player and trigger Web- Aim for 12k hp and 250 fire resistance unbuffed. At Warcraft Tavern were huge fans of World of Warcraft. Flame Burst 3 times during this phase, dealing damage to every raid your tanks are likely wearing Fire resistance gear and will deal lower threat Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. After both Flames are dead, Illidan lands, starting Phase 3. One player should constantly keep an eye on Illidan and announce whether he's flying over the east or west side (so that the tank on that side can move away from the two possible Eye Beam traces). WebThe Fire Elementals on Illidan melee for ~10,000/12,000 fire before resistances, and do an instant cast frontal cone flame breath that hits for 10,000 fire, which drops a flame patch Uncaged Wrath, wiping the raid. Each phase transition is a threat reset, so be sure to keep cooldowns and Therefore only experienced raids should use the traps to speed up the encounter. like to know what specializations the loot from Gurtogg Bloodboil should be Note that it is possible to skip Phase 4 altogether by having high raid DPS, meaning you may not need the Warlock tank. Classic WoW is my jam, with a passion for PvP. Phase 5 is essentially a replacement of Phase 3. break down how to best approach this fight and the tactics needed to achieve This is most easily accomplished by staying in the area between the two circles. Positioning for Phase 1 is very straightforward. You can also see him live on Twitch. About every minute, Illidan is the last fight of classic Tier 6 and requires four tanks: one traditional tank (either a Warrior or a Paladin, but they must be a shield-tank with Shield Block/Holy Shield), two offtanks in capped fire resistance, and a warlock tank in capped shadow resistance. Check out below for a full 365 fire resistance (including buffs from paladin fire resist aura and flask) 490 defense minimum (no crits please) Fire Resistance Items Helm [item]Flamebane Here you can find Guides, News, Tools, Forums, and more for WoW Classic, TBC Classic, WotLK, and Shadowlands! Mortal Strike or Wound Poison debuff on the boss, as Do tanks need fire resistance for Illidan? Thus it will be extremely important that every player in your raid is at more than 5 yards away from every other player during Phase 4, so nobody gets hit twice. Warlock. Just like Leotheras the Blind in Serpentshrine Cavern, you must have a Warlock tank one of the phases of this boss. Blizzard This is a 10-yard AoE on a random target. The raid will want to AoE these down as at once. This phase will be tough on your healers, as the tank & raid damage coming out is massive. Illidan Stormrage When below 30%, he switches between Phases 5 and 4. Players inside the blue flames will take 2000 Fire damage per second. Any combat rezzes should be performed at this point. defeated. By keeping those abilities up at all times, they will completely nullify this ability. very high consistent shadow damage to his highest aggro target. Arcane Mage Sometimes an ability will come slightly before another, but due to their timings, this will be their general pattern. Spell pen and spell hit values Spell base damage Spell power Spell power coefficient EU Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available, US Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available. Pay attention to it and still try to keep yourself up there on Spell Hit. Each phase switch is an aggro reset, therefore misdirection should be used on each switch and DPS should be careful for the first few seconds. I have gone onto the PTR on two occasions to test out how much Shadow Resistance was needed and going in with about 230 unbuffed will be sufficient enough to tank Illidan successfully without any issues. Probably would only need fire resist aura or totem. Black Temple. The affected player and a mage should move away from the raid. Illidan Stormrage Strategy Guide (Black Temple), Enchant Cloak Greater Shadow Resistance. than usual. As a few of the phases are very similar and use the This happened to me a couple of weeks ago when I died to a Dark Barrage. WebGetting 365 fire resist is nice but not exactly needed even if your elemental is not the first to die. Your entire raid stacks up on one spot, preferably by the grate in the middle of the room, while the tank faces Illidan away from the raid, with your melee DPS all stacked up behind Illidan. It is crafted. The fight starts after a lengthy dialogue between Akama and Illidan, as the last line Illidan yells "You are not prepared!". The resistance from these buffs do not stack; only the strongest one will be applied. All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. Icy Veins Discord. When both Flames of Azzinoth die, Phase 2 ends and Phase 3 begins. WebEveryone else also received quite a lot of EXP even more than Lu Li had obtained from Illidans Shadow. Phase Three is exactly the same as Phase One, except the raid should now be WebIllidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. Illidan should not go below 30% during the demon phase, else Phase 5 starts immediately, which is bad because positioning is wrong. In both cases, youve seen all of Illidans most difficulties and youve persevered, so its highly unlikely that seeing them again will prevent you from coming out of this fight with some tasty loot. This But they lacked vision. Cast every ~90 seconds. Illidan Stormrage is the ninth and final boss you will encounter in Gurtogg Bloodboil Strategy Guide in Black Temple, High Warlord Naj'entus Strategy Guide in Black Temple, Shade of Akama Strategy Guide in Black Temple, 2. His beam will slowly start moving in a straight line (6 yard radius) towards a specific spot (see the Phase 2 section) until it has traveled from one end of the room to another. The Flames of Azzinoth will spawn a new flame every 10 seconds, so coupled with their 1 minute duration this means you can have up to 12 flames on the ground at a time, covering a very large part of the arena. 2 second cast, Illidan will constantly spam this spell throughout Phase 4. Make sure to be max If your Warlock tanking Illidan happens to get targeted by a Shadow Demon, you will need to kill that demon before all others. Akama can and is triggering parry haste on Illidan. This boss does very high tank damage, so be healing the tank at all times. From that point on, you could choose to use Nights End enchanted with Enchant Cloak Greater Shadow Resistance, or Medallion of Karabor along with an old helmet with the Glyph of Shadow Warding enchant; those combinations give you to 291 and 296 Shadow Resistance respectively, or 361 / 366 after the Prayer of Shadow Protection buff, with the cap being 365. Lu Li was now 30% away from LV17 and would probably be able to level up after killing the second Boss, Helix. 60% and you will most likely die to the next autoattack. Phase Five is exactly the same as Phases One and Three, except the tank This WA is used to see the current Fire Resistance. If you were unsuccessful at skipping Phase 4, you unfortunately have one of the toughest parts of the fight ahead of you, rivaling the difficulty of Phase 2. Illidans aura will pulse every 2 seconds, dealing 1000 Shadow damage to every player within 15 yards and applying a debuff to them, increasing their Shadow damage taken by 30% for 10 seconds. He cannot deal crushing blows as his If needed ask paladin or shaman in group to put up fire resist aura or fire resist totem. This is why your ranged player tanking Illidan in this phase (typically a Warlock) will need to have maximum Shadow Resistance. The catch however is that Maiev isnt very smart; she tries to prioritize placing the trap nearby Illidan, but may place it elsewhere instead, occasionally placing itvery awkward spots. Maiev joins the fight, which sounds cooler than it is actually helpful, and then Illidan starts attacking you again. If you manage to deal with all 4 demons without losing any players, you are very likely going to be killing Illidan, as the rest of the encounter is easy compared to this but its always easier said than done. Corpsetwo: The 101.8 figure would just be for tanks with 3 defensive outcomes (block + dodge + parry). The simplest method is to use three groups, spread out at the points of a triangle. same abilities, we will group them down below and state if a certain ability is WebFordragon as seen in the Icecrown Citadel finale. pick the boss up and establish aggro before starting to DPS. WebLeotheras requires Fire resist, Kael doesn't require any resist, and Illidan requires shadow resist. If Illidan steps on the trap, he will be Caged for 15 seconds, which stuns him and causes him to take double damage. Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. 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