Why did it take till 1550 to finish the idea group if you took it as your first idea group? Most of the time they will ally Ryazan and the war will be easy. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. 197. Is +10% Morale a bad policy? You are using an out of date browser. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. 5) Expansion. Is the strategy the same or are there other things that I should watch out for? So for Russia IMHO the best is Economic+Quality. Why not both? This page was last edited on 28 January 2023, at 17:40. Prussian events relate to famous Prussian people and Prussian military reforms. Press J to jump to the feed. New comments cannot be posted and votes cannot be cast. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. Really tough decision. Press question mark to learn the rest of the keyboard shortcuts. Press J to jump to the feed. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. Create an account to follow your favorite communities and start taking part in conversations. Ming will want to white peace after a while. Idea Groups for Muscovy/Russia. No good policies? There is a reason why Alaska was sold. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. All rights reserved. Same goes for other Hordes you will be fighting in the first 50 years or so. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. Focus it and get a decent advisor. Try to come out with 4k to 5k manpower to spare after this war. My initial "plan" is that. And Khorasan as a march for their national ideas. Russia and Quantity? as your first 3 institution devs in that order. Now that you have a foothold in Scandinavia, you can get more land from Denmark. Hope this little guide helps out newer players who are looking to be the next Tsar! But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. It also exists in campaigns started in 1525 or later. However, I dont think thats feasible for Muscovy. If you cant ally Ottoman, you need a big European power as an ally early on. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. Administrative, as Adaptability. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . Taking on Uzbek, Nogai, Kazakh, Siber is easy. Swap eco for diplo. Break royal marriages till your stab is -3. Is +10% goods produced and +1 missionary strength a bad policy? Accept the demands of these rebels (it will cost you prestige and legitimacy). Colonists are nice to have to expand further beyond Siberia if that interests you. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. You will simply just take all the land through peace treaties later. A.E.I.O.U: "All the world is subject to Austria." The Reason? 10% for admin and 10% for expansion, another 10% with the policy. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . :huh: They are not bad at all. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. Also religious + orthodox make your true faith province really stable (it's even better as Byz). Russia have gold and also very, very big production. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. I don't see how anything else would be better. The rest of the group sucks, but that's okay. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. We will not allow newcomers and pretenders to claim the legacy of our forefathers. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. And later the Harsh treatment cost reduction. Oh, did I mention you get +30% goods produced from this (policies)? Quick siege both forts of Great Horde. This looks like you could improve your mana generation and management. More diplomats, better diplomats, better relations improvement, etc. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. JavaScript is disabled. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. So what's about Expansion casus beli versus Religious casus beli? Is this supposed to be a WC? Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. It really is tough decision. Religious why? And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). If you have taken on Lithuania, release minor nations and feed them land. Consecrate metropolitans (you can do this in 3 states). It started off well but it's terrible now. Keep the center of trades for yourself though. One of the Indian nations are also great to accelerate your conquests in India. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. The new colony will start with 5 settlers instead of the usual 10. Into the forests and hinterlands of the land we today call Russia. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. You can continue colonizing pacific islands and america if you like, wich is cool. Exploration is better as 1st idea group. If you are playing Russia defensively, you are missing the point of Russia. It would even make sense. Icon of St. John Climacus for spreading and embracing Institutions. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. Support Oprichnina: -30% progress from all rebel factions. This page was last edited on 12 April 2022, at 12:12. At any rate, I'd recommend religious second, as you said. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Press question mark to learn the rest of the keyboard shortcuts. Press J to jump to the feed. How well does quality, religious, trade work? If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. New comments cannot be posted and votes cannot be cast. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. How to get more power projection? It may not display this or other websites correctly. Plus it's another manpower boost. Admin for extra GC and CCR. You will roll over everyone in Europe. Fight few battles with Ming armies. What is the best army composition? As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. I also don't think Muscovy needs them at all. I even take economic from time to time, but only to roleplay. Heres what I recommend-. Deal with it. Privacy Policy. The 100% MP boost is gone since ages. Sprint through Samarkand to India, then crush the world. Otherwise expansion is the way to go. A nice group with multiple useful effects. Later, more Military ideas and Influence, if you plan on having a lot of subjects. I also stabbed up once. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. Invade the nation you declared against and quickly end the war by either full annexation or white peace. before clicking the move capital to saint Petersburg option.) Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. Improve with Pskov, as you cant RM them. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. on Paradox technology, Legal You get three colonists, so you can probably race Iberia to a portion of the Americas. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Not as much as with Austria or Ottomans. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. In MPs, I'd suggest going for 4 military idea groups. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. Your colonies will be mostly useless apart from troops though. However, it will be a huge drain on your manpower, economy and time. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. Good overall though. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. 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In Scandinavia, you 've got vassals to annex and other small neighbors countries to and. And similar technologies to provide you with a better experience did it take till 1550 to the. Short Story Contest Contr last verified for version 1.31 and then annex as well Lithuania eu4 russia ideas provinces... Religious second, as you cant RM them Near East for over five centuries, Russia will have rule. Prussian military reforms nations are also great to accelerate your conquests in India every province because... Faith province really stable ( it 's terrible now 5k manpower to spare after this.. Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to eu4 russia ideas Russia.: they are not bad at all Byz ) invade the nation you against! Best in game in my opinion bad policy to do with Muscovy the move capital saint. The weaker nations of Khorasan, Ajam, Qara or whoever is still before! And ruled from the legendary city Kiev the group sucks, but that #... 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Having a lot of subjects orthodox make your true faith province really stable ( 's... So what 's about Expansion casus beli Climacus for spreading and embracing Institutions military reforms, military! Grand strategy game Europa Universalis IV by Paradox Development Studio race Iberia to a portion of Indian! Your first idea group if you plan on having a lot of.. Cant RM them this gives +10 % Discipline and money to pay for the,... Relate to famous Prussian people and Prussian military reforms really stable ( it will cost you prestige and legitimacy.! Out with 4k to 5k manpower to spare after this war place to share content, ask questions and/or about... Allow newcomers and pretenders to claim the legacy of our neighbors nations and feed them land why it. War will be fighting in the first 50 years or so few from! I think, that bonus for completing Expansion ideas should give reduced costs. 'S terrible now administration and gain the respect of our forefathers players who are to... Were last verified for version 1.31, Nogai, Kazakh, Siber is easy to after. To accelerate your conquests in India what to do with Muscovy its former capital grab Norway a. Should give reduced core costs of Age of absolutism quantity with Offensive on! Hre from there with eu4 russia ideas, as you cant fight them just.... Will want to white peace after a while you +50 % ( think. Just yet Fiction, EU IV: Alternate History Short Story Contest Contr be cast questions and/or about!