Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. This will easily take you to 56-57. Level 35-42 - Gulf of Gunthak, outside the entrance to Crypt of Nadox. Ah yes I always forget about this. I hope this just expands on his already awesome work. Also assuming you don't have access to a Druid or Wizard. The key issue is that there are gobs of wandering mobs. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Then go and start slaughtering crows, scarecrows, and doombugs. Regeneration makes a big impact on survivability and reduces downtime for low-level players. Thanks for pointing that out. A great place to solo for a lot of classes at 105 for AAs. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. I realize that I didn't add directions, just general sense of direction. EverQuest Leveling often depends on the zones that you are in. Underfoot era drops. As you return to your camp, it is best to wedge yourself in a corner, with the monsters beating you in the direction of the corner, so that you don't constantly have to re-adjust your position. Press question mark to learn the rest of the keyboard shortcuts. Child Boards: Levels 1 to 19, Levels 20 - 29, Levels 30 - 39, Levels 40 - 49, Levels 50 - 59, Levels 60 - 69, Levels 70 - 79, Levels 80 - 89, Level 90 General Custom UI - Technical Help I recommend you donate to him for his grinding guides as well. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. Kill lots of rotdogs and snakes. List of Links to Various Quests from Most Expansions. The Simple and Rough sets will leave you well off. In addition, they are packed together. I don't know personally, just putting it here on their recommendation. They don't hit excessively hard and are very good exp from 68-74. After that though it's single pulls non stop. Playing live has a few benefits. You will need a rather beefy high-level in order to be able to survive here. It covers a lot of the basics you need to know. Many old world zones have a huge level spread and are thus unsuitable. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. Whatever you do, don't try and fight in the cave to the Commonlands exit. and barrel your way to the second city. Level 85 - 90 Gear. Worth about half a level in that range. I may try again with this guide. When you feel confident that you've hit the majority of monsters with AE spells, retreat to the safe spot and let the high-level finish off the monsters with the damage shield. There are three nameds you can kill here for a good variety of loot. Bard (107) Beastlord (108) Berserker (13) Cleric (93) Druid (87) Enchanter (44) Magician (47) Monk (120) Necromancer (42) Paladin (67) Ranger (110) Rogue (108) Shadowknight (65) Shaman (86) Warrior (113) Wizard … Power Levelling is the act of using extra items, spells and most often another character to boost the rate at which at new character levels. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. Will be updating soon to include Ring of Scale. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. Watch out for the nameds. Inside the city, the Alarans come in groups of two or three or solo. REQ: Required level of item. 38-44 especially will come in a matter of hours. Just be careful about aggro. Just be careful as everything has a huge aggro range and the pathing can mess your world up. Twinking means putting powerful gear on a low level character that has been bought or farmed on another, high-level character. Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. At first, just wait. I have never played F2P so I can't tell you how to negotiate that. There are some high level mobs there for the Berserker epic 2.0. The only exception is damage shield potions, which are very powerful at lower levels. A properly set up box group can do everything but the final mission easily. Begin murdering worgs, turning the quest in every 20 worgs. The easiest armor sets to get will probably be the sets from Hardcore Heritage. New comments cannot be posted and votes cannot be cast. So finding a camp could be tough depending on your chosen servers population and the hour of day. There are 2 nameds plus a named treant you can easily access if no one else is killing them. It consists of wielding two one-handed weapons at the same time. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. This is the furthest zone you can get to without progression unless they've removed requirements. All of the nameds are completely unlinked from the other mobs. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. Great post. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. If you don't mind having to fight your way in every time you zone in, murder farmers. Keep clearing around til you hit 48-49. The monsters should preferably not summon, but it can be dealt with. I believe the camp is called Library Camp commonly. Thank you! Just places that are more or less easy. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. Let the mercenary do all the work for you. If you took my advice and are at least two boxing, go inside the cave. Level 35-42 - The Hive, the bee dungeon in the east of Blightfire Moors. Was it just bad luck or am I doing it wrong? Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. Direwind Cliffs is nothing but killing drops throughout most of it. This is very repetitive, boring, and slow. I avoid the crystalline horrors as they sap mana like wild. It's still pretty decent at the 80-82 range, though there are better places. The more powerful the character is, the further you can take the low-level via power levelling using this method. The large temple is filled with monsters of a suitable level, and you can camp your low-level safely outside in the "pit" just to the east of the large ramp. Camp in a safe spot in the north part of the farm near a wall. They complete heal and can do it 7 or 8 times in a row. Start off killing drakes, snakes, and spiders. Lceanium (100-107) - There are a couple of decent camps here that I have used. House of Thule armor is pretty damn good for it's level. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. When twinking a character, you should focus on the following item stats and types: For melee classes, the weapon makes a huge impact. For most zones it'll even give you the shimmering path to follow. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. There is a stupid questline that autostarts the first time you go into the zone. They hit like Mack trucks but aren't very durable. If not, stay outside. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. If it's not up on the rotation, skip it. Once you reach the wasps that are over there, start killing the wasps. Some are classic quests from their era, often with worthless rewards, and others are still very current; there is a certain emphasis on trade skill quests. At 56, head toward the bottom. Pretty good for running if you botch pulls. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. Spell casters can only really be twinked to have more hitpoints and mana. They hit like trucks and run though, so bring a snare. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. Exclusive the Rangers, the Headshot AA gives the Ranger a chance of doing a huge amount of damage to humanoid targets when hitting them with an Archery skill based shot or spell. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. See the New Player FAQ for more detailed information. Clickies with limited charges exist that do AE damage. Drops fine steel weapons, gems, 1-2pp average coin (mostly gold), TT zoneline is close for escapes (requires levitation), no roamers (easy AFK breaks), close to Cabilis for Iksar to bank/sell; requires CC/root/harmony, see for more detail It's accessible at level 75, so you can have J5 mercs 10 levels early. That said, some of the zones have been made hot zones. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. It's a very easy zone to level in without much drama. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. Honestly feel like it's impossible to beat the exp you can get here from 30-35. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. I normally just wander here, murdering the Cthulian nightmares that abound. I have added it in now. I'm not going to go super in depth here as almost everyone already knows these levels. They are essential to following this guide. It is convenient to separate … Favorite area is the Queen's castle area. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. The gear drops here look incredible too. Click it. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. In order to be able to do this, the monsters cannot be too high level above the low-level, so you need to execute the method in tiers, moving on as the low-level gains levels. Once you get there, it's party time. Make bandoliers with your weapon sets for quick swapping. Level 90 - 95 Gear. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. Bards' level 2 song is by far the best AE spell for this method, as it costs little mana and is fired off every tick, even while moving. As soon as the monster your low-level character is fighting gets below 50%, you can finish it off with your high-level, hopefully quickly if not instantly. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. 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