Race: ALL, MAGIC ITEM 1 Introduction 1.1 Starting statistics 1.2 Path abilities 2 Master class information Shadowknights are a force to be reckoned with, as they make considerable solo characters if configured as such. SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 5: Fighting Chance Class: WAR CLR PAL RNG SHD BRD ROG SHM Class: ALL Slot: HEAD Slot: FACE Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 WT: 9.5 Size: LARGE WT: 3.0 Size: MEDIUM Slot: PRIMARY WT: 4.9 Size: MEDIUM 101: Doom Judgement VI Slot: NECK Race: ALL, MAGIC ITEM LORE ITEM 26: Grave Sacrament 88: Grave Sacrament VI Slot: SHOULDERS Slot: BACK STA: -5 Faction wise, most Shadow Knights are not liked very much. AC: 12 AC: 8 The sword cannot be traded or sold. Among the dark spells available to them, Shadow Knights can cause an enemy to run in fear and then slow their movement, catching up and striking them repeatedly where their armor is most vulnerable. 44: Shadowy Elusion Class: SHD WT: 0.1 Size: TINY 94: Tap Veins IV ¥ WT: 0.1 Size: SMALL Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM LORE ITEM Effect: Truesight (Worn, Casting Time: Instant) DMG: 24 95: Death Cloud VIII Class: ALL This Warrior/Necromancer hybrid has vampiric and damage-over-time spells. AC: 50 Race: ALL, MAGIC ITEM WT: 0.0 Size: TINY Sign up now! Your Shadowknight will gain the following amount of HP every 6 seconds at various levels depending on whether you are sitting, feigning death, or standing. Class: ALL Haste: +41% WT: 2.0 Size: SMALL Race: ALL except IKS, MAGIC ITEM LORE ITEM DMG: 19 28: Devour Vitae No account? SV FIRE: +5 SV DISEASE: -8 SV COLD: +5 SV MAGIC: +5 SV POISON: -8 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AGI: +9 HP: +80 WT: 0.0 Size: TINY WT: 10.0 Size: LARGE Class: ALL WT: 1.0 Size: LARGE Race: ALL, MAGIC ITEM LORE ITEM Slot: RANGE PRIMARY SECONDARY Class: SHD Class: SHD WT: 4.1 Size: MEDIUM AC: 15 Slot: EAR Effect: Envenomed Breath (Combat, Casting Time: Instant) at Level 50 Slot: PRIMARY SECONDARY Race: ALL, MAGIC ITEM NO DROP WT: 0.1 Size: SMALL Class: SHD Slot: WRIST AGI: +15 HP: +100 STR: +15 AGI: +15 HP: +50 Slot: NECK DMG: 28 Effect: Flowing Thought II Race: ALL, MAGIC ITEM LORE ITEM SV DISEASE: +15 SV POISON: +15 85: Death Cloud VII Race: ALL, MAGIC ITEM LORE ITEM NO DROP Starter: Kill Talon P'Radim and Nik U'ronuat the bottom of the North Freeport Mage Tower for a chest containing a hiring contract. Race: ALL, MAGIC ITEM LORE ITEM Class: WAR CLR PAL SHD BRD Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP There are 2-hander specific AAs that further increase your damage, let you bash with your sword, etc. Class: WAR PAL SHD BRD May 30, 2015 #1 I started playing D&D in 2001. Race: ALL, MAGIC ITEM Slot: SECONDARY 74: Tap Veins II ¥ Effect: Vampiric Embrace (Must Equip, Casting Time: 6.0) at Level 45 83: Pledge of Armament VI STR: +3 DEX: +5 AC: 11 AC: 5 STR: +5 AGI: +4 44: Lucan's Pact IV WT: 0.0 Size: LARGE WT: 0.0 Size: TINY AC: 4 STR: +5 STA: +5 HP: +10 AC: 4 At the time, I was also deeply into EverQuest. DMG: 24 AC: 20 STR: +12 DEX: +8 STA: +8 AGI: +8 AC: 8 Slot: FINGER Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +3 SV MAGIC: +2 Haste: +34% Class: WAR PAL RNG SHD Slot: WAIST Race: IKS BAR TRL OGR, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard. 50: Blasphemy IV ¥ STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM IKS, MAGIC ITEM LORE ITEM NO TRADE AC: 21 Slot: CHEST AC: 6 AC: 10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP 73: Dark Blade VI Effect: Serpent Sight (Worn) Race: ALL, MAGIC ITEM NO DROP STR: +8 DEX: -4 STA: +12 CHA: -4 Slot: SHOULDERS 29: Painbringer III, 30: Lucan's Pact III Class: ALL Slot: HEAD Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: SHD STR: +8 DEX: +8 STA: +8 HP: +25 MANA: +25 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 16 Class: PAL SHD WT: 0.0 Size: TINY Effect: Rain of Fire (Combat, Casting Time: Instant) at Level 45 Class: SHD Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM LORE ITEM Slot: EAR STA: +5 HP: +60 WT: 6.5 Size: SMALL Race: ALL, MAGIC ITEM Class: WAR PAL RNG SHD ROG This is a Shadowknight weapon for all Shadowknight races. Class: WAR CLR PAL SHD Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM SV FIRE: +2 SV POISON: +2 AC: 8 Class: WAR PAL RNG SHD MNK BRD ROG Slot: BACK SECONDARY Slot: HANDS STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 AC: 30 Charges: 5 Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZMAG ENC STA: +9 HP: +30 Class: SHD Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM Class: WAR CLR PAL SHD SHM Slot: BACK Class: WAR CLR PAL RNG SHD DRU SHM Class: ALL STR: +7 SV DISEASE: +10 HP: +35 MANA: +25 Race: ALL, MAGIC ITEM AC: 9 New posts: Hot thread with new posts: No new posts: Hot thread with no new posts Skill: 2H Slashing Atk Delay: 42 Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM AC: 40 Add new page. 76: Shadow Coil V This combination of offensive and defensive capabilities makes the Shadowknight a very effective front-line combatant. Weapon, Armor, and Utility gear discussion. Skill: 2H Slashing Atk Delay: 48 WT: 0.0 Size: SMALL Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP Slot: EAR AC: 2 13: Malice II Ogres have an advantage in that they cannot be stunned by melee attacks when hit from the front. 88: Pestilence III WT: 2.0 Size: SMALL Slot: FEET Class: ALL SV COLD: +7 SV MAGIC: +7 Race: ALL, MAGIC ITEM LORE ITEM Slot: HEAD WT: 3.0 Size: LARGE Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR CLR PAL RNG SHD BRD ROG SHM STR: +1 DEX: +1 WIS: +1 INT: +1 AGI: +1 HP: +70 MANA: +70 STR: +5 WIS: +5 INT: +10 Skill: 1H Slashing Atk Delay: 25 WT: 0.0 Size: TINY Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM NO DROP Diablo 2 Guides . STR: +10 Class: ALL Charges: 3 Effect: Strike of the Chosen (Combat, Casting Time: Instant) AC: 8 78: Pestilence II STR: +10 INT: +7 WT: 0.1 Size: SMALL DEX: +13 HP: +30 Class: WAR CLR PAL RNG SHD BRD ROG SHM AC: 10 The first thing you have to pick then is your race. WT: 0.4 Size: SMALL WT: 0.0 Size: TINY Slot: FEET Slot: FEET 89: Hateful Slam VII Class: ALL except MNK NEC WIZ MAG ENC WT: 3.0 Size: SMALL Slot: WRIST Race: ALL except DWF HFL GNM, LORE ITEM Effect: Deadeye (Must Equip, Casting Time: 6.0) at Level 45 Class: ALL 54: Unholy Blessing IV 53: Siphon Strike IV SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 STR +10 WIS +10 INT +10 HP +25 MANA: +25 8: Blasphemy WT: 0.0 Size: TINY 72: Insidious Whisper VII ¥ WIS: +7 INT: +7 STA: +5 HP: +25 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10 Race: ALL, MAGIC ITEM LORE ITEM STA: +6 HP: +25 MANA: +25 Class: WAR CLR PAL SHD BRD Slot: ARMS Race: HUM ERU DEF TRL OGR GNM IKS, MAGIC ITEM LORE ITEM 35: Doom Judgement ** AC: 6 Class: SHD Class: SHD 79: Malice VII AC: 2 91: Doom Judgement V 86: Blasphemy VII Slot: CHEST AC: 11 STR: +10 STR: +8 STA: +5 INT: +5 HP: +60 SV MAGIC: +5 Slot: ARMS Shadow Knight disciplines were introduced with the Velious expansion; they offer short term advantages with a long re-use: These are most useful in dragon/boss encounters. WT: 8.5 Size: MEDIUM Effect: Truesight (Worn) STR: +10 STA: +15 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM LORE ITEM NO DROP 35: Mortal Embrace II Race: ALL, MAGIC ITEM LORE ITEM STR: +20 INT: +20 HP: +50 Effect: Call of Bones (Combat, Casting Time: Instant) at Level 50 SV COLD: +20 46: Dark Blade IV DMG: 19 AC: 10 These two, being neutral races, begin with sufficient faction to enter many cities the other races would be denied from without doing substantial work. The look at the damage bonus on a 1hs. SV MAGIC: +3 Race: ALL, MAGIC ITEM Class: PAL SHD NOW, go look at the damage bonus on a HIGH delay weapon, like Argent protector, or even better, a weighted axe). Race: ALL, MAGIC ITEM LORE ITEM The person who loots owns the sword. AC: 5 Slot: FEET Slot: CHEST STR: +3 CHA: +8 1: Painbringer AGI: +5 Slot: CHEST Self Only Levitate, Water Breathing and Poison Resist. WT: 3.8 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FEET Slot: WRIST Slot: ARMS WT: 3.5 Size: MEDIUM Class: ALL WT: 0.0 Size: TINY Pages in category "Shadow Knight Equipment" The following 200 pages are in this category, out of 3,994 total. 75: Death Cloud VI ¥ Class: SHD STR: +3 INT: +3 STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50 Class: ALL WT: 25.5 Size: TINY Experience penalties have a noticeable impact on leveling speed. Slot: PRIMARY STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50 Class: WAR CLR PAL RNG SHD MNK BRD ROG WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Overview Of The Shadowknight Character Class In Everquest 2. STR: +5 STA: +5 CHA: -10 INT: +5 Class: WAR RNG SHD STR: +2 CHA: +4 WIS: +6 HP: +20 Class: ALL Password: Register: FAQ: Donate: Members List: Social Groups: Calendar: Search: Today's Posts: Mark Forums Read: Hunting Grounds Post your questions about what, where, and how to kill here. Slot: HEAD 16: Dark Blade II Class: SHD Slot: WAIST DEX: +7 CHA: -9 AC: 12 STR: +5 WT: 7.0 Size: MEDIUM SV FIRE: +15 Slot: WRIST WT: 12.0 Size: LARGE WT: 5.0 Size: SMALL Skill: 2H Slashing Atk Delay: 42 STR: +25 DEX: +25 STA: +20 AGI: +25 HP: +100 65: Unholy Hunger V Class: SHD The Shadowknight (an Everquest-flavored class for D&D 5E) Thread starter thewok; Start date May 30, 2015; T. thewok First Post. 93: Dark Blade VIII DMG: 10 AC: 7 40: Summon Squire 17: Insidious Whisper III STR: +8 STA: +8 WIS: +8 INT: +8 HP: +30 MANA: +30 46: Devious Evasion III AC: 7 51: Unholy Hunger IV HP: +85 MANA: +50 STR: +4 STA: +7 99: Unholy Blessing VIII, 100: Devour Vitae VII 80: Devour Vitae V WT: 0.5 Size: SMALL DMG: 36 DMG: 33 WT: 4.5 Range: 50 Size: MEDIUM Class: WAR CLR PAL SHD SHM STR: +8 DEX: +8 STA: +8 WIS: +8 INT: +8 AGI: +8 HP: +50 MANA: +50 WT: 2.0 Size: MEDIUM Class: ALL except MNK NEC WIZ MAG ENC STR: +5 HP: +45 AC: 19 WT: 20.0 Size: MEDIUM WT: 0.0 Size: TINY Slot: HANDS AC: 14 AC: 21 Class: ALL except MNK NEC WIZ MAG ENC AC: 24 STR: +15 102: Mana Sieve V, DoF - Desert of Flames featured spell SV FIRE: +15 SV MAGIC: +10 WT: 2.0 Size: SMALL 94: Harm Touch VII ¥ 57: Cleave Flesh IV Skill: 1H Blunt Atk Delay: 29 Race: ALL, MAGIC ITEM LORE ITEM Slot: SHOULDERS STR: +15 DEX: +15 AGI: +15 HP: +100 They are among the most dangerous enemies that an adventurer could encounter and as an ally need to be respected and dealt with carefully, Shadow Knights have a reputation for being quick to anger and easy to annoy and not always making their distaste known until it maybe fatal for the party responsible. Slot: HANDS STR: +5 HP: +30 SV FIRE: +10 WT: 0.1 Size: TINY CHA: +15 SV FIRE: +2 SV POISON: +2 WT: 1.1 Size: MEDIUM WT: 0.5 Size: TINY . 63: Mortal Embrace IV Dingy Little Knick Knack... (80) -- subquest in Neriak, City of Hate; Raid version [edit | edit source] A Bloodmoon Rising! STR: +10 STA: +10 WIS: +5 INT: +5 HP: +25 MANA: +25 Shadowknights are a hybrid class. WT: 0.1 Size: TINY Slot: WAIST STR: +15 HP: +100 Class: ALL Class: WAR SHD MNK SHM NEC Race: ALL, MAGIC ITEM LORE ITEM NO DROP STA: +15 HP: +100 SV MAGIC: +5 Slot: WRIST Class: ALL AC: 10 If this is important to you consider Dark Elves, Humans, and Erudites, which have no penalty. STR: +15 STA: +15 WT: 4.0 Size: SMALL DEX: +9 AGI: +9 HP: +50 AC: 5 84: Soulrend VII ¥ 62: Harm Touch IV ¥ WT: 2.5 Size: SMALL DMG: 19 In a similar fashion to a Paladin, Shadow Knights have to be dedicated to their deity, whether this dedication is because of a desire to serve or to gain in power and wealth is debatable. FV Shadowknight Weapon. AC: 25 DEX: +5 INT: +3 Effect: Serpent Sight (Worn) Race: ALL, MAGIC ITEM AC: 13 36: Shadow Coil II WT: 1.0 Size: TINY WT: 4.0 Size: SMALL 71: Painbringer VI ¥ STR: +12 DEX: +12 STA: +12 HP: +80 DMG: 44 AC: 8 97: Siphon Strike VIII Class: WAR PAL RNG SHD MNK BRD ROG WT: 0.0 Size: TINY 92: Lucan's Pact VIII Race: ALL except DWF TRL OGR HFL GNM IKS, MAGIC ITEM LORE ITEM NO DROP Slot: CHEST Slot: NECK WRIST Slot: HEAD AC: 42 SV FIRE: +7 STR: +10 DEX: +15 STA: +12 HP: +100 MANA: +60 Class: WAR CLR PAL SHD BRD DMG: 9 Slot: BACK 31: Pledge of Armament II Class: WAR PAL RNG SHD BRD ROG Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM Class: WAR CLR PAL SHD BRD AC: 17 WT: 0.1 Size: TINY SV MAGIC: +15 Class: WAR PAL RNG SHD MNK BRD ROG Slot: HEAD Speak to Blorpisa Bogchild in The Great Shelf to begin this quest.. Head to 561.21, 29.54, -272.66 Copy and look for "a slain coldain". If this is your first visit, be sure to check out the FAQ by clicking the link above. AC: 30 34: Intercept III Race: ALL, MAGIC ITEM Haste: +41% STA: +4 INT: +4 Slot: PRIMARY You feel no pity or remorse for those you trod under your steel-shod feet, for they are inferior, and know not the beauty of the dark visions your god has granted of you, of the power they oppose. WT: 2.6 Size: MEDIUM Skill: Piercing Atk Delay: 24 AC: 17 66: Innoruuk's Caress VI Slot: WAIST Slot: RANGE AC: 12 Slot: SECONDARY Slot: WRIST 27: Hateful Slam II Race: ALL, MAGIC ITEM LORE ITEM AC: 7 STR: +6 INT: +6 AGI: +6 Slot: CHEST SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12 AC: 25 Since this class is a hybrid, they must wait longer than the Necromancer to begin receiving spells, and longer yet for the more potent incantations such as Summon Corpse and Feign De… Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM 81: Painbringer VII WT: 3.2 Size: SMALL Games Movies TV Video. DMG: 42 AC: 10 Slot: CHEST 98: Dreadful Wrath VI Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM Effect: Aura of Battle (Worn) Effect: Gather Shadows (Must Equip, Casting Time: 10.0) at Level 45 WT: 1.5 Size: MEDIUM 76: Blasphemy VI Effect: Siphon (Combat, Casting Time: Instant) at Level 50 82: Lucan's Pact VII Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Note: It's not necessary to train Abjuration until level 15. 89: Malice VIII Effect: Rune IV (Any Slot, Casting Time: Instant) 81: Doom Judgement IV Class: ALL WT: 0.9 Size: SMALL 41: Malice IV Slot: CHEST 25: Siphon Strike II AC: 25 There are a number of differences between Shadow Knight races which can influence your decision. Class: ALL Iksars can only trade in Cabilis. WIS: +15 MANA: +25 Slot: HEAD Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +7 INT: +7 HP: +25 MANA: +25 AC: 30 The Shadow Knight is considered by many as the opposite to a Paladin, while in some ways this is true, on Norrath they aren't the traditional evil Black Knight to the Good White Knight. Race: ALL, MAGIC ITEM NO DROP 49: Death Cloud IV AC: 38 89: Unholy Blessing VII, 90: Devour Vitae VI AC: 9 81: Cleave Flesh VI Class: SHD Slot: HANDS Racial penalties of 20% for Trolls and Iksar and 15% for Ogres are still applicable on all servers.". The Shadowknight profession is ideal for those who seek personal AC: 10 WT: 5.0 Size: MEDIUM 45: Insidious Whisper V Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: IKS, MAGIC ITEM Slot: FEET SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Effect: Grim Aura (Must Equip, Casting Time: Instant) at Level 10 Slot: RANGE 72: Siphon Strength IV SV COLD: +10 +10 to all resistances. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 2.5 Size: MEDIUM AC: -15 Slot: PRIMARY STR: +7 DEX: +7 INT: +5 68: Dreadful Wrath III Race: ALL, MAGIC ITEM LORE ITEM Iksars and Trolls both regenerate their health faster. Class: ALL Slot: PRIMARY STR: +4 DEX: +4 STA: +4 AGI: +4 HP: +40 MANA: +40 Your god is great and terrible, and you are the walking proof of this, every day. Slot: FACE AC: 12 DMG: 21 Race: ALL except BAR ELF, LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM WT: 0.0 Size: MEDIUM Class: WAR PAL RNG SHD Race: ALL except DWF TRL OGR HFL GNM IKS, MAGIC ITEM SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 HP: +50 WT: 0.1 Size: TINY WT: 9.5 Size: LARGE STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30 DEX: +3 Effect: Enduring Breath (Any Slot, Casting Time: Instant) DEX: +4 AGI: +4 WT: 7.5 Size: LARGE AC: 17 74: Harm Touch V Class: SHD SV MAGIC: +20 Race: ALL, MAGIC ITEM NO DROP Slot: HANDS WT: 0.1 Size: SMALL This skill is available at level 1 and does not require a shield to be equip to use. Slot: SECONDARY Class: WAR CLR PAL SHD SV DISEASE: +5 SV POISON: +5 DMG: 12 WT: 0.5 Size: SMALL AC: 25 STR: +15 DEX: +15 STA: +15 AGI: +15 HP: +100 43: Cleave Flesh III STR: +10 WIS: +5 INT: +5 MANA: +50 Class: ALL WT: 1.0 Size: MEDIUM The Shadowknight is trained in martial skills and has the ability to conjure dark magic to enhance his abilities in combat. AC: 16 INT: +5 Slot: WAIST Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM WT: 7.0 Size: TINY Slot: RANGE WT: 3.7 Size: SMALL 88: Dreadful Wrath V DEX: +25 STA: +15 AGI: +10 HP: +50 WT: 3.5 Size: LARGE Class: ALL SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 Skill: 2H Slashing Atk Delay: 43 80: Unending Agony VI Class: WAR PAL RNG SHD MNK BRD ROG Slot: BACK Slot: HANDS Class: SHD SV MAGIC: +5 Slot: FEET AC: 25 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: TINY They are never going to get anywhere close to the DPS of, say, a Monk or a Ranger. Class: SHD New to the wiki? Haste: +41% SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +3 SV POISON: +2 Must be in the same zone as the corpse. Shadow Knights cannot be agnostic, as their dark powers are directly linked to their study or worship of their deity and the dead. Race: ALL, MAGIC ITEM LORE ITEM WT: 1.0 Size: TINY Slot: PRIMARY WT: 8.0 Size: GIANT WT: 4.5 Size: MEDIUM SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Race: ALL, MAGIC ITEM WT: 10.0 Size: LARGE Class: WAR PAL SHD WT: 6.0 Size: SMALL STR: +9 Slot: SHOULDERS Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Flowing Thought I (Worn) Skill: 2H Slashing Atk Delay: 40 This penalty was originally intended to serve as a way of balancing out different class-types, because it was believed by the developers that hybrids would be overpowered when in fact the opposite turned out to be more true in many aspects of gameplay. STR: +5 STA: +5 INT: +5 HP: +50 MANA: +50 Class: WAR CLR PAL RNG SHD BRD ROG SHM AC: 10 WT: 7.0 Size: MEDIUM SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: CHEST power through physical force and live to spread fear, hate, and WT: 10.0 Size: LARGE WT: 5.0 Size: MEDIUM Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM Roleplaying Tips Welcome to the Everquest Shadowknight Forums. STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +25 MANA: +25 Class: ALL Skill: 2H Slashing Atk Delay: 43 Slot: EAR 99: Malice IX 87: Innoruuk's Caress VIII Class: ALL STR: +4 AGI: +4 HP: +10 MANA: +20 71: Doom Judgement III Slot: ARMS DMG: 29 Effect: Major Shielding (Must Equip, Casting Time: 10.0) at Level 45 AC: 2 18: Unholy Strength Slot: FINGER Class: WAR CLR PAL RNG SHD BRD ROG SHM Slot: PRIMARY Class: SHD Class: WAR CLR PAL RNG SHD BRD ROG SHM AC: 10 AC: 6 Slot: ARMS Race: ALL, MAGIC ITEM LORE ITEM Class: WAR SHD ROG STA: +5 As was seen in the relatively low nu… Slot: EAR STR: +5 STA: +15 AGI: +25 HP: +50 Class: ALL AC: 15 Class: WAR PAL SHD 27: Malice III They employ their unholy spells to drain health and stats from their enemies to benefit the Shadowknight and their group. 78: Grave Sacrament V Effect: Captain Nalots Quickening (Must Equip, Casting Time: 3.5) SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 AC: 6 Class: SHD Race: ALL, MAGIC ITEM LORE ITEM NO DROP DMG: 30 WT: 4.0 Size: TINY Class: ALL except NEC WIZ MAG ENC Haste: +27% WT: 10.0 Size: LARGE Class: SHD 77: Innoruuk's Caress VII Class: ALL SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +25 STA: +5 HP: +100 Race: HUM ERU DEF TRL OGR IKS, MAGIC ITEM LORE ITEM RECENT UPDATES. Slot: SHOULDERS Skill: 2H Slashing Atk Delay: 42 Skill: 2H Piercing Atk Delay: 45 32: Dark Blade III Slot: PRIMARY SECONDARY Password: Register: FAQ: Donate: Members List: Social Groups: Calendar: Search: Today's Posts: Mark Forums Read: Abilities and Tactics A place to discuss SK abilities such as Spells, AA\'s, and Melee as well as how to best use them. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Hoo'Loh's Dark Helm (67) - Kingdom of Sky Class Hat from quest: Blood of the Brood. SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Slot: PRIMARY SECONDARY WT: 10.0 Size: LARGE STR: +2 STA: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP 100: Devouring Mist V Class: ALL Class: ALL Class: SHD BRD ROG SV DISEASE: +10 Shadow Knights have the unique ability to Harm Touch (do direct damage) every 72 minutes, the power of which increases in absolute terms but decreases relative to enemies' hit points as a player levels up. Effect: See Invisible (Worn) 22: Blasphemy II ¥ STR: +10 DEX: +10 HP: +50 WIS: +13 INT: +13 Class: SHD DMG: 20 12: Unholy Blessing ¥ Race: ALL except BAR ELF, MAGIC ITEM LORE ITEM NO DROP Race: IKS, MAGIC ITEM LORE ITEM SV FIRE: +15 Slot: CHEST Class: SHD Race: ALL, MAGIC ITEM LORE ITEM Join the world's largest MMO gaming network. Class: WAR CLR PAL RNG SHD BRD ROG SHM AC: 35 Class: WAR PAL RNG SHD MNK BRD ROG These cannot be used on a pet belonging to someone else. 41: Hateful Slam III Race: ALL, LORE ITEM AC: 30 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Race: ALL, MAGIC ITEM LORE ITEM 94: Unholy Strength VII AC: 16 WT: 6.0 Size: MEDIUM State of Decay 2 Guides. Race: ALL, MAGIC ITEM LORE ITEM Class: ALL except MNK NEC WIZ MAG ENC Slot: FACE WT: 7.0 Size: MEDIUM Slot: HANDS Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: EAR Class: WAR CLR PAL SHD BRD DMG: 9 Slot: LEGS STR: +10 DEX: +10 HP: +30 Slot: FACE AC: 20 STR: +5 INT: +5 MANA: +35 69: Malice VI, 70: Devour Vitae IV In the end however, your choice will not matter too much as some factions will never like you, and others can be fixed with enough work, regardless of which race you choose. CHA: +5 INT: +5 AGI: +5 STA: +15 HP: +100 The races that are capable of producing Shadow Knights are not all innately evil, even Humans are known to become them. It's not necessary to train Evocation until level 22. Slot: BACK Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: BACK SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 84: Harm Touch VI ¥ STR: +13 DEX: +9 STA: +9 AC: 8 Slot: RANGE PRIMARY SECONDARY 22: Shadow Coil ¥ SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: SHD STR: +10 Class: WAR CLR PAL SHD BRD 21: Death Cloud II Class: WAR SHD Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM NO DROP STR: +10 STA: +10 WIS: +10 INT: +10 HP: +100 Effect: Avatar (Combat, Casting Time: Instant) Class: ALL AC: 38 Slot: HEAD Skill: 1H Slashing Atk Delay: 24 Effect: Endure Magic (Worn) Class: SHD WT: 6.5 Size: SMALL Slot: LEGS WT: 3.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM Slot: RANGE PRIMARY SECONDARY Must equip a magic item in the hands of a huge concern to Knights... D & D in 2001 young apprentices, many of whom will never make it their! Trolls and Iksar and 15 % for ogres are still applicable on all servers. `` magic to their! 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